Monday 16 April 2012

Usability - an important design concept


Examples of good design usability practices on the web

USABILITY BEST PRACTICES

Here are some excellent examples from Bill Scott and Theresa Neil's Designing Web Interfaces which has lots more useful guidance.

Don’t forget the usability basics. Jakob Nielsen’s Ten Usability Heuristics are as relevant now as they were in 1999. 

1. Visibility of system status (Feedback)

The system should always keep users informed about what is going on, through appropriate feedback within reasonable time.
feedback_button

1.0 BaseCamp by 37signals

The upload button is enabled, until clicked. Then it is replaced with a progress indicator until the file has finished uploading
feedback_progress

1.1 Picnik

Progress message and indicator shows while the application loads
feedback_message

1.2 Tick

A feedback message is displayed when an action is performed
feedback_inline

1.3 Windows Live Account

Password strength is shown as the password is entered

2. Match between system and the real world (METAPHOR)

The system should speak the users’ language, with words, phrases and concepts familiar to the user, rather than system-oriented terms. Follow real-world conventions, making information appear in a natural and logical order.
metaphor_library

2.0 iTunes

Organized as a library that contains your media library: music, movies, shows, audibooks. Beneath the Library is the Store where you can buy more media to put in your Library.
metaphor_mindmap

2.1 Mindomo

The branches and hierarchy of a mind map can be easily reorganized visually in a non-linear manner. An outline would never work, but this matches the paradigm exactly.

3. User control and freedom (NAVIGATION)

Users often choose system functions by mistake and will need a clearly marked “emergency exit” to leave the unwanted state without having to go through an extended dialogue. Supports undo and redo and a clear way to navigate.
navigation_search

3.0 CollabFinder

Search is easy to open, enter info, execute or cancel.
navigation_selected

3.1 Wufoo

Clearly marks where the person is and where they can go by showing the selection in each menu
navigation_cell_editor

3.2 Pages (Apple’s Word Processing Product)

Cell editing shows row and column ids, and the cells used in the equation. The equation can be saved or canceled.
navigation_undo_redo

3.3 Balsamiq

Undo and Redo buttons are available in the toolbar, and can also be accessed with the standard keyboard shortcuts

4. Consistency and standards (CONSISTENCY)

Users should not have to wonder whether different words, situations, or actions mean the same thing. Follow platform conventions.
consistency_naming

4.0 Gmail

When Gmail was designed, they based the organizational folders on the same ones used in client email applications: Inbox, Drafts, Sent Mail.
consistency_toolbars

4.1 Microsoft Office

Word, Excel, and PowerPoint all use the same style toolbar with the same primary menu options: Home, Insert, Page Layout… Consistency results in efficiency and perceived intuitiveness.

5. Error prevention (PREVENTION)

Even better than good error messages is a careful design, which prevents a problem from occurring in the first place.
prevention_disable

5.0 Yammer

Disables the update button after it is clicked, so the person cannot update the post twice by accident
prevention_buttons

5.1 Example from “Web form Design:Filling in the Blanks” by Luke W.

Make the primary action prominent with a larger click area. Cancel and secondary actions are just shown as links
prevention_auto_suggest

5.2 Google Auto Recommend

The auto recommend feature cuts down on mis-spellings
prevention_focus

5.2 Wikpedia

Auto focus on input prevents a common source of frustration, typing only to realize nothing is displayed because the field did not have focus

6. Recognition rather than recall (MEMORY)

Minimize the user’s memory load. Make objects, actions, and options visible. The user should not have to remember information from one part of the dialogue to another. Instructions for use of the system should be visible or easily retrievable whenever appropriate.
memory_type_ahead

6.0 Quanta IDE

Type ahead for coding in a development environment
memory_font

6.1 Keynote

Previews the fonts you can pick from, instead of just the font name

7. Flexibility and efficiency of use (EFFICIENCY)

Accelerators — unseen by the novice user — may often speed up the interaction for the expert user such that the system can cater to both inexperienced and experienced users. Allow users to tailor frequent actions.
efficiency_shortcuts

7.0 OmniFocus

List of keyboard shortcuts and accelerators
efficiency_preview

7.1 Numbers- Apple’s Spreadsheet product

Previews common function results on the left when a column is selected, more efficient that clicking on an action in the toolbar

8. Aesthetic and minimalist design (DESIGN)

Dialogues should not contain information, which is irrelevant or rarely needed. Every extra unit of information in a dialogue competes with the relevant units of information and diminishes their relative visibility. Visual layout should respect the principles of contrast, repetition, alignment, and proximity.
design_c_r_a_p

8.0 Kontain

Kontain’ search menu exemplifies the four principles of visual design:
Contrast: bold text is used for the two labels in the search
Repetition: the orange, blue, and green text match the media types
Alignment : strong left alignment of text, right aligned drop down
Proximity: a light rule is used to separate tags from the other options
design_alignment

8.1 Harvest

Sufficient padding and spacing keep this timesheet from being a visual nightmare. Header and footer rows, as well as the summary column use subtly different colors to indicate they are distinct from the content

9. Help users recognize, diagnose, and recover from errors (RECOVERY)

Error messages should be expressed in plain language (no codes), precisely indicate the problem, and constructively suggest a solution.
error_message

9.0 Digg

Provides immediate feedback with specific instructions
error_page

9.1 Humorous ‘ Page Not Found’ Error

Uses a funny image and copy, but provides viable alternatives (article listings and blog link) and a course of action (report it)

10. Help and documentation (Help)

Even though it is better if the system can be used without documentation, it may be necessary to provide help and documentation. Any such information should be easy to search, focused on the user’s task, list concrete steps to be carried out, and not be too large.
help_contextual

10.0 Picnik

Contextual help (this is an example of help in the ‘Collages’ module) tips in Picnik are clear and easy to navigate
help_video

10.1 GoodBarry

Embedded videos can be used to showcase features as well as get people started using the product
help_tip

10.2 Zenoss

Help tips are displayed on hover, answering the most likely questions about a field or instructions
help_button

10.3 BaseCamp by 37signals

Help opens a new browser window/tab with a full set of help resources: search, FAQ, video tutorials, customer forums

Welcome to Unit 14 Web Design Concepts

Unit 14: Website Design
Unit code: J/601/1286
QCF Level 4: BTEC Higher National
Credit value: 15

Aim


To enable learners to understand the concepts of website design and apply their own creativity in designing and developing interactive websites.

Unit abstract


The internet is perhaps the most important IT development of the last few decades; it provides new ways to communicate and share information. It has also revolutionised the way people and businesses use IT. Businesses can now take part in a global marketplace, widening their scope for potential customers, all from a local base and with relatively low start-up costs. The need for good web designers and developers continues to grow as more and more companies realise they must develop a web presence and keep it maintained and updated.

As web technologies develop, there is an increasing need for websites to be interactive. This allows two-way communication between the user and the website. The number of websites on the world wide web has increased dramatically and competition is very fierce. This means that designers must employ increasingly sophisticated techniques to capture interest, as well as ensuring that an appropriate company image is presented. Usability issues, such as navigation methods, must be considered carefully. A poorly-designed structure could result in users becoming confused or frustrated and navigating away from the website.
Learners will begin this unit by evaluating existing websites, in the context of cross-platforms, range of browsers, and design features. Designing websites, which are accessible to all types of users is a fundamental aspect of any website design.

This unit also considers the whole process from identification of need, design, implementation, testing, maintenance and review. It is important that learners do not just develop skills in specific techniques but are also able to select when and where they are most appropriate, basing this decision on client and user needs. As with any field of IT, a comprehensive understanding of the relevant legislation and guidelines is always fundamental.